#e
#Title[XNvg]
#Text[]
#Image[]
#BackGround[]
#Player[FREE]
#ScriptVersion[2]

script_enemy_main
{
@Initialize
{
SetLife(10000);
CutIn(KOUMA,"OuXyJ[hv",GetCurrentScriptDirectory()~".\img\cut_in.png",0,0,0,0);
SetScore(100000);
Tmain;
}

@MainLoop
{
//SetColitionA(GetX.GetY,15);
//SetColitionB(GetX.GetY,15);
yield;
}

@DrawLoop
{
}

@Finalize
{
}

task Tmain
{
loop(60){yield};
Ttext;
loop
	{
	yield;
	}
}

task Ttext
{
loop
	{
	loop(60){yield};
//+++++++++++++++++++++++++++++++eLXg̓Xy[X+++++++++++++++++++++++++++++++++



//+++++++++++++++++++++++++++++++eLXg̓Xy[X܂+++++++++++++++++++++++++++++++++
	}
}

function paint(speed,h1,h2,h3,type)
{
let dY=(GetClipMaxY-GetClipMinY)/42;
let num=14;
let num2=2;
loop(14)
	{
	if(h1>=2^num)
		{
		CreateShot01(GetClipMaxX,GetClipMinY+dY*((num-1)+num2),speed,180,type,5);
		h1=h1-2^num;
		}
	num=num-1;
	}
num=14;
num2=15;
loop(14)
	{
	if(h2>=2^num)
		{
		CreateShot01(GetClipMaxX,GetClipMinY+dY*((num-1)+num2),speed,180,type,5);
		h2=h2-2^num;
		}
	num=num-1;
	}
num=14;
num2=28;
loop(14)
	{
	if(h3>=2^num)
		{
		CreateShot01(GetClipMaxX,GetClipMinY+dY*((num-1)+num2),speed,180,type,5);
		h3=h3-2^num;
		}
	num=num-1;
	}
loop(5){yield};
}

}
